Hello;
I'm completely new to just about everything in this field, and I'm having some difficulties creating rocks. The problem is that my mesh has a very angular look. It looks really good in Mudbox because of the "smooth shading", and I'm really wondering how I can keep that when I import the mesh into UDK.
In Mudbox, basically looking the way I want it:
Spoiler
In UDK:
Spoiler
I really appreciate your time and help, thanks!
Best regards
- Helius
I'm completely new to just about everything in this field, and I'm having some difficulties creating rocks. The problem is that my mesh has a very angular look. It looks really good in Mudbox because of the "smooth shading", and I'm really wondering how I can keep that when I import the mesh into UDK.
In Mudbox, basically looking the way I want it:
In UDK:
I really appreciate your time and help, thanks!
Best regards
- Helius
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