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  • replied
    Ya, I just found a video. This is what I was looking for. Z-Brush does hair in polygons.
    Now I see. At first I didn't think it was possible because I was thinking the spline way.
    That's the way I would like to do it for some models show in the video link below. So I really don't need 3dsMax then....great!!

    http://www.youtube.com/watch?v=d67oT...6JhrnLBNpRNzxF

    Also similar if someone else needs it after a long search! The below could be done in Blender 3D in a similar way.

    http://www.deviantart.com/art/Low-po...pt-1-195063594
    http://www.deviantart.com/art/Low-po...pt-2-195063802

    .....and when I first watched this vid here. I didin't finishing watching because I thought he was placing them all by hand :/ They can be painted after setting the angle..
    http://www.youtube.com/watch?v=6Wi4-fdeYyM

    http://www.youtube.com/watch?v=i5syaXesYCc


    * Blender 3D needs weight paint to paint instanced meshes on an object. Unless theres another way or addon??
    Anyways some great tutorials I finally came across if someone else is searching...Thx..

    Leave a comment:


  • replied
    If you wanna be lazy, you can make a few different hair-planes, then object paint in 3ds max, Blender probably has a similiar feature. This is what I do for NPCs, but the ZBrush spline solution is best for characters that are going to recieve focus.

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  • replied
    That's what I thought Z-Brush exports with splines. I didn't think they would export to a game engine directly. Well I will see what could be achieved in Blender for now....

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  • replied
    With Zbrush there's a way you can export as splines, usually what people would use that for is grooming the hair in Zbrush and then exporting splines to Maya or 3ds Max and use it with the hair solutions in those programs, both of which allow you to use splines to groom hair. It's possible both Maya and Blender have similar features to 3ds Max hair to allow you to use a mesh as the hair strand

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  • replied
    Okay thx...
    I'm just using Blender 3D and 3D Coat so far.
    I have used 3ds max every trial lol...so I'm more familiar with it than Maya and I just read they have Hair Farm..
    It would be nice if Z-Brush had a trial to see how the hair can be exported...Maybe 1 can be requested IDK..

    Leave a comment:


  • replied
    In 3ds Max you can choose a mes to use as hair, so instead of individual hairs you could have it use planes that have a texture of hair on them and use the Hair modifier to place them.

    Leave a comment:


  • started a topic Character Hair

    Character Hair

    Thought I would post here, since I'm not a Z-Brush owner yet. Z-Brush fibre mesh for hair/fur.
    How can it be brought into the game engine?
    I seen it exports as splines to Max/Maya....

    Also in Blender 3D particle hair can be converted to a type of mesh with 1000's of verts.


    The game engine does need image planes to make it look like the hair is sticking out right?
    Think I read somewhere "Shave and a Haircut" converts the splines to image planes for game engines???

    Is there a way to get blender 3D hair or Z-Brush into the game engine without placing the image planes by hand ?
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