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2d character

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  • replied
    Why not use a plane with alpha?

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  • replied
    Originally posted by Thehomelessman0 View Post
    I'm creating a 2d character (or rather, a 3d character with very little depth) that exists in a 3d world. I'm creating it in Maya, however, I don't want to extrude it's features, but rather draw the features onto the basic outline with a paint like fashion. How would I do this?
    What do you mean by "draw the features onto the basic outline"? Could you rephrase that? I'm afraid it is nonsense as far as I can tell.

    Texturing a flat character would be the same as a regular character, what's the issue exactly?

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  • replied
    By depth do you mean a verry thin character(thin as a polygon plane)Something like the characters from south park?

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  • started a topic 2d character

    2d character

    I'm creating a 2d character (or rather, a 3d character with very little depth) that exists in a 3d world. I'm creating it in Maya, however, I don't want to extrude it's features, but rather draw the features onto the basic outline with a paint like fashion. How would I do this?
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