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Maya - Parented joints don't rotate?

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    Maya - Parented joints don't rotate?

    Hey there,

    I've created a humanoid rig and set up IK handles for the arms and legs. To do this, I had to set parent constraints to the shoulder joints. But after doing so, they don't rotate around the character anymore when I rotate the character's spine. The shoulder joints are just stuck in place and I need to manually move them.

    Is there a way to get them to rotate around the character along with the spine joints again, without having to remove my IK handles? I need those for animation. Use the connection editor or contraints?

    I've used other people's rigs before, and the arms were set to IK handles while still rotating/moving along with the spine -- keeping the distance between the neck and shoulder joints in place -- so I'm sure it's possible, but how? >_<