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    Weapons imported with separated parts...

    Hello, everyone!

    I have some weapons, each one with its respective animations, however when exported using fbx exporter (3DS plugin) and then imported to UDK, when finishes the import, the weapon is imported in peaces, each part as a skeletal mesh. i need all parts together. someone would know what's can be? what's happening, where is my mistake?

    thanks...

    #2
    I don't know much about 3ds max , but try selecting 'combine meshes' on import settings .

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      #3
      Either you connect them in the 3d program or you choose the way that Adrenen suggested

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