Hello Epic Games Community,
I have recently started making models with Blender and now I'm stuck at getting the lightmaps to work properly in UDK.
After importing one of my meshes to UDK with textures, lightmap and building the lighting - the result is terrible.
I know a lot of it probably has to do with bleeding and padding issues in the lightmap, but then there's also
things that make no sense to me at all:
- The lighted static mesh looks dirty overall, like it's been through a chimney
- I see weird spots with lighting on them, than can not have been from just bleeding issues
Without luck, I have tried numerous things such as:
- triangulating the mesh
- recalculating the normals
- unwrapping the lightmap in all ways Blender has to offer
- fbx export
- ase export
- manually made lightmap
No overlapping parts in the lightmap.
I've made some screenshots to clarify:
The model in UDK with textures:

The model in UDK without textures, just the lighting details:
(front)

(back)

The settings in the UDK Content Browser:

The UV-layout for the textures:

The UV-layout for the lightmap:

Any help is greatly appreciated.
Thanks in advance,
Meshedpotato
I have recently started making models with Blender and now I'm stuck at getting the lightmaps to work properly in UDK.
After importing one of my meshes to UDK with textures, lightmap and building the lighting - the result is terrible.
I know a lot of it probably has to do with bleeding and padding issues in the lightmap, but then there's also
things that make no sense to me at all:
- The lighted static mesh looks dirty overall, like it's been through a chimney
- I see weird spots with lighting on them, than can not have been from just bleeding issues
Without luck, I have tried numerous things such as:
- triangulating the mesh
- recalculating the normals
- unwrapping the lightmap in all ways Blender has to offer
- fbx export
- ase export
- manually made lightmap
No overlapping parts in the lightmap.
I've made some screenshots to clarify:
The model in UDK with textures:

The model in UDK without textures, just the lighting details:
(front)

(back)

The settings in the UDK Content Browser:

The UV-layout for the textures:

The UV-layout for the lightmap:

Any help is greatly appreciated.
Thanks in advance,
Meshedpotato
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