I apologise if this is the wrong section for a question like this, or if I am unintentionally reposting. I had a search around and haven't found an answer to my question clearly yet.
The question is, where is the best way to learn to make assets for the UDK?
I am a programmer mainly, however I could just about model a bad M4 without the world collapsing. My problem comes with understanding how this all fits together to import and use in the UDK. How to animate and create player models, then correctly import them for use in UDK continues to evade me.
So in essence, my question is: Could anyone post links to a good tutorial series / book on creating assets for UDK? ( I don't mind if it is paid as long as it gets the job done )
The question is, where is the best way to learn to make assets for the UDK?
I am a programmer mainly, however I could just about model a bad M4 without the world collapsing. My problem comes with understanding how this all fits together to import and use in the UDK. How to animate and create player models, then correctly import them for use in UDK continues to evade me.
So in essence, my question is: Could anyone post links to a good tutorial series / book on creating assets for UDK? ( I don't mind if it is paid as long as it gets the job done )
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