This summer I've decided to practice creating custom weapons for UDK. I've built a basic gun model in Blender and have exported it to the .fbx format. However, whenever I import the model as a static mesh, polygons making up the butt of the rifle will end up not drawing. What seems to be weird is that whichever polygons seem to be missing depends on the viewing angle of the model.
Below are two pictures of the problem area modeled in Blender:
http://fc07.deviantart.net/fs71/i/20...ta-d6554ph.jpg
http://fc00.deviantart.net/fs71/i/20...ta-d6555dg.jpg
And below are screenshots of the mesh imported into UDK as a static mesh:
http://fc07.deviantart.net/fs70/i/20...ta-d6555yb.jpg
http://fc07.deviantart.net/fs70/i/20...ta-d65560z.png
Does anyone have any ideas what might be causing the problem? I'm new to 3D modeling, so I apologize if I'm leaving out important details. Thank you for your time and your help.
Below are two pictures of the problem area modeled in Blender:
http://fc07.deviantart.net/fs71/i/20...ta-d6554ph.jpg
http://fc00.deviantart.net/fs71/i/20...ta-d6555dg.jpg
And below are screenshots of the mesh imported into UDK as a static mesh:
http://fc07.deviantart.net/fs70/i/20...ta-d6555yb.jpg
http://fc07.deviantart.net/fs70/i/20...ta-d65560z.png
Does anyone have any ideas what might be causing the problem? I'm new to 3D modeling, so I apologize if I'm leaving out important details. Thank you for your time and your help.
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