Hello - Im following a tutorial written for 3ds, but am trying to do it in blender. Im stuck on the step: "Set a different Material ID to each sphere, and then apply a Multi/Sub-material to both, with two different material subchannels." Does anyone know if its possible to do this in blender?
My blender setup is here: https://docs.google.com/file/d/0B_ua...it?usp=sharing
Also, the tutorial is here if anyone is interested: http://davenewson.com/tutorials/udk/...shader-for-udk
My blender setup is here: https://docs.google.com/file/d/0B_ua...it?usp=sharing
Also, the tutorial is here if anyone is interested: http://davenewson.com/tutorials/udk/...shader-for-udk
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