Announcement

Collapse
No announcement yet.

Quick question about windows/glass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Quick question about windows/glass

    Hey guys~ I'm currently in the early stages of planning a new scene, going for a fairly generic indoor Sci-fi environment, making us of a lot of modular models/textures. I've never really done any environment that's had proper windows- I've made walls with windows before but always just used full reflection maps etc, rather than making true glass.

    So my question is- if I want to make an environment with proper, large, windows (clearly made of glass, transparent etc) how should I go about it? I know there are a few tutorials floating around about making the material but I mean more like.. how do you go about modelling/texturing these parts, do I leave space for them on my diffuse textures or do I detach any glass parts and give them their own texture space etc?

    Cheers!

    #2
    I would have those modeled separately, as single planes (they don't need thickness added to it, just make the material 2-sided if you need to see both sides). Then I would either apply a separate material to the glass (you can have more than one material applied to a single object) or have the glass as a separate object.

    For the material, look at some of the UDK material examples on how to do reflections, you can use a reflection map or try and do a real-time reflection.

    Comment


      #3
      Originally posted by darthviper107 View Post
      I would have those modeled separately, as single planes (they don't need thickness added to it, just make the material 2-sided if you need to see both sides). Then I would either apply a separate material to the glass (you can have more than one material applied to a single object) or have the glass as a separate object.

      For the material, look at some of the UDK material examples on how to do reflections, you can use a reflection map or try and do a real-time reflection.
      Cheers m8, that's how I figured I should go about it, just figured I'd ask beforehand to make sure there wasn't another method or something I was unaware of.

      Comment

      Working...
      X