Hey guys~ I'm currently in the early stages of planning a new scene, going for a fairly generic indoor Sci-fi environment, making us of a lot of modular models/textures. I've never really done any environment that's had proper windows- I've made walls with windows before but always just used full reflection maps etc, rather than making true glass.
So my question is- if I want to make an environment with proper, large, windows (clearly made of glass, transparent etc) how should I go about it? I know there are a few tutorials floating around about making the material but I mean more like.. how do you go about modelling/texturing these parts, do I leave space for them on my diffuse textures or do I detach any glass parts and give them their own texture space etc?
Cheers!
So my question is- if I want to make an environment with proper, large, windows (clearly made of glass, transparent etc) how should I go about it? I know there are a few tutorials floating around about making the material but I mean more like.. how do you go about modelling/texturing these parts, do I leave space for them on my diffuse textures or do I detach any glass parts and give them their own texture space etc?
Cheers!
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