to be honest most things will only need max 3 mats, i know some of my vehicles have 4 mat slots thats 1.main tank 2.turrets+weapons 3.lefttrack 4.righttrack
experiment 2: to see if I can make a vehicle with suspension that doesn't move around as much as my buggy's suspension did.
experiment 3: materials,2 things, first the model has almost 30,000 tris and it would have taken ages to layout the UV, second it allows me to change different materials properties/nodes on different parts of the mesh when ever I want to without having to redo the texture/s (as well as anyone who downloads it when I release it).
I have not done rigid animation before (i'll google it), but would that work with the spring compression and the stretching of the wishbones (they need to stretch slightly to stay inline with the hubs because wheels only go straight up and down in UDK so the wishbones move away from the hubs as the ends move in an arc from there pivot point). also how would I get the suspension animation to move when the wheels do?
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