I'm trying to create some normal maps to texture from in Photoshop. I'm sculpting using Mudbox and tried creating a normal map from there, with some strange results. I also tried nDO2 which gave a totally flat normal map.
I created a quick model for reference:

and this is the normal map Mudbox creates:

This specific model has no face bottomwise, but every other model gives me weird normal maps anyway.
This is an example for a similar model:

See? No edges whatsoeever.
What is going wrong?
I created a quick model for reference:

and this is the normal map Mudbox creates:

This specific model has no face bottomwise, but every other model gives me weird normal maps anyway.
This is an example for a similar model:

See? No edges whatsoeever.
What is going wrong?
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