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ActorX and FBX will not export due to supposedly unskinned triangles. (3ds Max 2013)

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  • replied
    No, however reinstalling 3ds max and deleting it from My Documents and deleting it's System Registry files allowed me to export fine with FBX and use ActorX for animation, so I guess it's fixed :/

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  • replied
    Did You update 3DSmax or ActorX (or any other 3dsmax component)since Your previous fully functional exports? IF You wrote the previous exports worked fine, the problem seems to be caused by some sw change (or some sw corruption). Try to revert to previous/last known working version. If the problem is caused by some sw corruption the reinstall might help.

    Check if You did not assigned material to any bone or biped object, this might confuse the ActorX pluggin and cause some trouble. If You do so (and You can not, or are unable, to revert to previous model version) You may still export only selected objects.

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  • ActorX and FBX will not export due to supposedly unskinned triangles. (3ds Max 2013)

    Hey guys,
    I've been creating skeletal meshes for a game I am working on, and with the latest one I ran into a huge problem. After I had skinned the skeleton to the mesh, ActorX would not let me export, due to it being unable to digest any skinned triangles. This wasn't the first time ActorX had given me trouble, so I tried exporting with FBX (My backup plan), however it only exported the mesh and the Footsteps bone. I have tried this with other characters which have exported fine and are currently in game but it still runs into the same error, even though th meshes are unchanged from when I exported them originally. I've even tried reinstalling Max but it still won't export. If anyone has any idea how to help me it would be much apreciated

    Cheers,
    lancer_specialist
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