Okay, I have a problem and it may just be me being crazy.
I created a brick mesh in 3DS:

It is one brick repeated multiple times. As such I only used a UV for a single brick (One for texture, one for lightmap). When I import this into UDK it sees the bricks as a set of unique bricks, so my lightmap is TERRIBLE as it tries to overlap it 31 times. Is there a way to make UDK realize that there is just individual piece with its own texture/lightmap that is repeating instead of 32 unique bricks? As it stands its difficult to separate all the bricks into the one light map because everything is tiny, nearly overlapped, and the shadows are ugly.
The only workable solution I've come up with is to suck it up, break everything out individually and use a higher resolution lightmap (512) than I wanted. I thought about just importing the brick, making the shape in UDK and creating a prefab with it, but that seemed like a ridiculous amount of work to get that result.
Thanks,
Louis
Edit: Just getting this in before hand. While I appreciate alternative ways to do this I am really looking for responses to this problem in particular. I'm aware I could get a similar, if not nearly identical effect with normals/bumps/etc. I just wanted this modeled out since they're going to be seen relatively closely and it looks nicer. Thanks again.
I created a brick mesh in 3DS:

It is one brick repeated multiple times. As such I only used a UV for a single brick (One for texture, one for lightmap). When I import this into UDK it sees the bricks as a set of unique bricks, so my lightmap is TERRIBLE as it tries to overlap it 31 times. Is there a way to make UDK realize that there is just individual piece with its own texture/lightmap that is repeating instead of 32 unique bricks? As it stands its difficult to separate all the bricks into the one light map because everything is tiny, nearly overlapped, and the shadows are ugly.
The only workable solution I've come up with is to suck it up, break everything out individually and use a higher resolution lightmap (512) than I wanted. I thought about just importing the brick, making the shape in UDK and creating a prefab with it, but that seemed like a ridiculous amount of work to get that result.
Thanks,
Louis
Edit: Just getting this in before hand. While I appreciate alternative ways to do this I am really looking for responses to this problem in particular. I'm aware I could get a similar, if not nearly identical effect with normals/bumps/etc. I just wanted this modeled out since they're going to be seen relatively closely and it looks nicer. Thanks again.
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