Hi guys.
I am really wondering about this whole texture process.
So far, I textured a few models I created myself, by marking the seams and then create the uvmap, exporting that into PS, and then import it into UDK.

I mean, texturing big models or advanced models must really take alot of time. How can someone create a house in a singlemodel?
What am I missing? Something major with multiple UV maps? Or is it really that bad to texture models?
If someone please could explain to me the whole process, that would be much appriciated.
- Thank you, NF
I am really wondering about this whole texture process.
So far, I textured a few models I created myself, by marking the seams and then create the uvmap, exporting that into PS, and then import it into UDK.
I mean, texturing big models or advanced models must really take alot of time. How can someone create a house in a singlemodel?
What am I missing? Something major with multiple UV maps? Or is it really that bad to texture models?
If someone please could explain to me the whole process, that would be much appriciated.
- Thank you, NF
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