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MAYA to UDK (skeleton, exporting & importing)

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    MAYA to UDK (skeleton, exporting & importing)

    Hello everyone,
    need some help, and little bit of explanation about skeleton mesh and export in to udk.
    I've watched a lot of topics but cant find the solution which fits my needs. In any case, i have a simple game character model and i want o create a proper skeleton for udk ( like a template in: http://udn.epicgames.com/Three/UDKCustomCharacters.html ) unfortunetly there is no such templates for a Maya users. for Male and Female characters.
    I've created simple skeleton, but as i getting allways the same error "import failed" it in the UDK was really disapointed. Now im trying to find proper tutorial about how to create skeleton for UDK.
    And cant find it, becouse all tutorials are how to make a skeleton on maya or 3ds max but no one talking about the preparation and explanation specific things for UDK.
    Please if you have a knowledge regarding my problem please share this information.
    Thank you in advance.

    #3
    Thank you for the links, i was watching them before. Unfortunately they did not helped me (I felt an idiot, i've dublicated the eye mesh and did not saw it, were was my problem.
    Thank you for the help

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      #4
      Try checking the option for deformed models and check skin, uncheck blend shapes while exporting into fbx

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