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E-75 ww2 tank udk

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    E-75 ww2 tank udk

    Hi first off I am new to all this forum posting. I am currently studying Computer game Design at Stafford University UK. I have recently finished an assignment in which i had to make a WW2 tank for a current gen system.

    Hopefully the link below will direct you to my maps and renders in max and UDK. (If not please let me know)

    Thanks in advance for any help and advice people


    http://s1061.beta.photobucket.com/us...2/library/Tank

    #2
    You should work on shaders, to achieve better results... for example you can use a reflection map (CubeMap) to have nice reflections on your tank body: MaterialExamples

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      #3
      Thanks for the advice i will look into this

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        #4
        you might want to re-think your wheels and track ref poly count, for a single vehicle in a map i would maybe go to 30k triangles, for a map with more vehicles then i'd put the average to 10-15k.
        in most games i know the track is an animated material/texture not a moving mesh as i doubt any game engine could adapt an anim fast enough to achieve the ground following aspect of a tracked vehicle

        to see how i did a basic tank + tracks have a look at my tutorials

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          #5
          Thanks Geo i'll check these out

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