I just recently made a viking character for a game I'm working on
but I've noticed that it didn't really export or import right? I hit soften edge in Maya right before export, but then when I get into UDK, It has very visible polys that don't seem to have very good smoothing.
Notice how the arm shows very visible polys with my toon shader, as well as on the helmet's left horn

Additionally, it's very evident in the first image's feet. Does anyone know a fix for this? Thanks!
but I've noticed that it didn't really export or import right? I hit soften edge in Maya right before export, but then when I get into UDK, It has very visible polys that don't seem to have very good smoothing.
Notice how the arm shows very visible polys with my toon shader, as well as on the helmet's left horn
Additionally, it's very evident in the first image's feet. Does anyone know a fix for this? Thanks!
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