Originally posted by smokey13
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Technical note:
(Increasing either of these numbers beyond their maximum will cause a second rendering pass on the character, reducing optimization)
- The maximum number of mesh-influencing bones in a skeleton is 75.
- The maximum number of total bones in a skeleton is 256.
(Increasing either of these numbers beyond their maximum will cause a second rendering pass on the character, reducing optimization)
- For the mesh, the maximum number of bone influences per vertex is 4. (Upon import, any vertex that is influenced by more than 4 bones will have its lowest influences removed and normalized among the remaining 4 influences for that vertex.) Note that there is a cost based on the max you use for a particular LOD. So if you can get away with using no more than 3, it will be faster. We generally try and use just 1 for LOD 1 and below.
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