thanks for saying so
ok, so i fineshed the wheels today so i thought i would show the progress i have made.
lets start with the numbers.(the numbers i posted for the wheels yesterday wre for after i tried to lower the tri count)
so the original front wheels had 1250 verts and 2520 tris
the original rear wheels had 1500 verts and 3020 tris
so the original car had a total tri count of 32589
the new front wheels have 554 verts and 1104 tris
the new rear wheels have 458 verts and 912 tris
the new car has a total of 16983 tris
thats a total drop of 15606 tris
also i tried to scale the car but had some trouble, i will expalin. here is a picture to help show what i mean.

i figured the best thing to do would be to scale it 1/1 (1 blender unit=1cm) but did not know how big the driver would need to be.
so i decided to put a driver in the car, i measured my own bones then made a basic stick man using those measurments (as you can see in the pic, and just in case the head looks to big to you i thought it would be easier and save on the tri count to have a helmet instead of a face and measured a crash helmet i had lying around, it was 25 cm wide so made the head the same size). after i made the stick man i centered him in the car, then scaled the car up until it fit the driver because the drivers roughly the same size as me. the cars dimensions (in blender units) are 353 long, 232 wide, and 143 tall. just to put that into perspective a mk2 ford escort is 414cm long, 160cm wide, and 139cm tall witch means my car is pretty big but is as accurate as i can make it. there is a bonus though im going to keep a spare copy of the car with the stick man, that way when i try to make the driver i can model him in situe, witch means he will fit perfectly and i can get the various body parts (hands on the steering wheel for example) in the exact right place. then when i finish modelling him i can just delete the cars mesh and be left with a perfectly tailored driver.
i would appreciate your thoughts on this stuff

ok, so i fineshed the wheels today so i thought i would show the progress i have made.
lets start with the numbers.(the numbers i posted for the wheels yesterday wre for after i tried to lower the tri count)
so the original front wheels had 1250 verts and 2520 tris
the original rear wheels had 1500 verts and 3020 tris
so the original car had a total tri count of 32589
the new front wheels have 554 verts and 1104 tris
the new rear wheels have 458 verts and 912 tris
the new car has a total of 16983 tris
thats a total drop of 15606 tris
also i tried to scale the car but had some trouble, i will expalin. here is a picture to help show what i mean.

i figured the best thing to do would be to scale it 1/1 (1 blender unit=1cm) but did not know how big the driver would need to be.
so i decided to put a driver in the car, i measured my own bones then made a basic stick man using those measurments (as you can see in the pic, and just in case the head looks to big to you i thought it would be easier and save on the tri count to have a helmet instead of a face and measured a crash helmet i had lying around, it was 25 cm wide so made the head the same size). after i made the stick man i centered him in the car, then scaled the car up until it fit the driver because the drivers roughly the same size as me. the cars dimensions (in blender units) are 353 long, 232 wide, and 143 tall. just to put that into perspective a mk2 ford escort is 414cm long, 160cm wide, and 139cm tall witch means my car is pretty big but is as accurate as i can make it. there is a bonus though im going to keep a spare copy of the car with the stick man, that way when i try to make the driver i can model him in situe, witch means he will fit perfectly and i can get the various body parts (hands on the steering wheel for example) in the exact right place. then when i finish modelling him i can just delete the cars mesh and be left with a perfectly tailored driver.
i would appreciate your thoughts on this stuff

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