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LOD's from Blender to UDK (fbx)

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    LOD's from Blender to UDK (fbx)

    Sry if there is already a thread for this but i couldn't find one. Is there a way to export the LOD's of my Static Mesh with the fbx-Exporter of Blender? ...or do I have to install an external ASE-Exporter to do that.... because until now I am pretty satisfied with fbx
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