Hey guys, I have just imported a texture that is 1024x1024 and .png format but it has imported wrong. This hasn't happened to me before and I am not sure what I have done to cause this:
The left is the original texture and the right is the way it turned out in UDK when I imported it.

Is there a solution to this or have I just imported it wrong?
The left is the original texture and the right is the way it turned out in UDK when I imported it.

Is there a solution to this or have I just imported it wrong?
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