Hey there Guys,
i recently ran into an issue regarding texture tiling. What i did is, I created a straw texture in photoshop, put it on a mesh and modeled in the details of the texture. for a better visual appeal i set the texture tiling to "u:2 v:1.5".

So far so good.
When i am loading the mesh into UDK, and set the UV coordinates node to the same values, the texture is not correctly applied. it seems to be shifted in some way. even fiddling around with the u and v values doesn't help.

importing the materials form max doesn't help either. the uv coordinate node is set to the default values "u1, v1". Anybody got an idea how to fix this? Or could someone suggest a workaround for that issue?
I'd rather avoid editing the texture in photoshop. if i wanted to do that, i would have done it in the first place
i recently ran into an issue regarding texture tiling. What i did is, I created a straw texture in photoshop, put it on a mesh and modeled in the details of the texture. for a better visual appeal i set the texture tiling to "u:2 v:1.5".

So far so good.
When i am loading the mesh into UDK, and set the UV coordinates node to the same values, the texture is not correctly applied. it seems to be shifted in some way. even fiddling around with the u and v values doesn't help.

importing the materials form max doesn't help either. the uv coordinate node is set to the default values "u1, v1". Anybody got an idea how to fix this? Or could someone suggest a workaround for that issue?
I'd rather avoid editing the texture in photoshop. if i wanted to do that, i would have done it in the first place

Comment