I'm new to UDK and created a mesh in Blender to import. I duplicated the mesh to use the duplicate as a collision mesh which I used the proper UCX_ naming convention but when I import the .ase to UDK the mesh is all messed up. The collision model's wireframe doesn't even cover the mesh and it is the wrong shpae as well as it extends almost the length of an entire map. I would really appreciate any help. Here are the screenshots:
Here is the model in Blender:

And here is the model in UDK with collision view enabled:

The partial invisibility of the model in UDK is normal as I will be using double sided materials to be able to view the whole model in game.
A little info about the mesh is it's a component of a starcruiser specifially a hangar. The inside of the hagar must be hollow and have collision as well as have a hole in the back(highlighted in orange in the first pic) for players to move in and out the the room.
Thanks in advanced.
Here is the model in Blender:

And here is the model in UDK with collision view enabled:

The partial invisibility of the model in UDK is normal as I will be using double sided materials to be able to view the whole model in game.
A little info about the mesh is it's a component of a starcruiser specifially a hangar. The inside of the hagar must be hollow and have collision as well as have a hole in the back(highlighted in orange in the first pic) for players to move in and out the the room.
Thanks in advanced.
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