Hi ,I am a still a beginner at modelling, now I cam make decent meshes but I need some help with 3 things
first I need to know how to apply multiple materials to a mesh and weather its better to make a mesh as one solid mesh or two meshes/segment's put together. for example if I made a TV and wanted the screen shiny and the rest dull would I be able to apply two materials to it if it was all one set of linked vertices or would the screen have to be a separate single plane.
My second question is about multiple UV's. now I know how to make a model with multiple UV's but when I import to the UDK and rebuild lighting it gives me a warning about overlapping textures and I want to know how to fix this.
And third how do I choose the UV channel in blender so when I import to the UDK I can set it up better, for example if I had 3 UV's I want the first UV in channel=0 the second in channel=1 and the third in channel=2.
also in the export option what's the difference between "linking to object" and "linking to objet data".
I use blender 2.64 and I know these basic questions will have been asked before but any help would be appreciated.
first I need to know how to apply multiple materials to a mesh and weather its better to make a mesh as one solid mesh or two meshes/segment's put together. for example if I made a TV and wanted the screen shiny and the rest dull would I be able to apply two materials to it if it was all one set of linked vertices or would the screen have to be a separate single plane.
My second question is about multiple UV's. now I know how to make a model with multiple UV's but when I import to the UDK and rebuild lighting it gives me a warning about overlapping textures and I want to know how to fix this.
And third how do I choose the UV channel in blender so when I import to the UDK I can set it up better, for example if I had 3 UV's I want the first UV in channel=0 the second in channel=1 and the third in channel=2.
also in the export option what's the difference between "linking to object" and "linking to objet data".
I use blender 2.64 and I know these basic questions will have been asked before but any help would be appreciated.
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