I know, probably an old question. But I'd like to know (from as objective a view as possible) which would suit best for an effective Modelling Workflow for the UDK.
Some say that 3DSMax is more used in the industry, but I think I saw an EPIC Tutorial once, using Maya..?
Something about exporting Marcus from Gears of War.
But please let me know. Again, this is not intended for flame war. This is a legitimate question as to which one *might* fit best for a UDK workflow.
Some say that 3DSMax is more used in the industry, but I think I saw an EPIC Tutorial once, using Maya..?
Something about exporting Marcus from Gears of War.
But please let me know. Again, this is not intended for flame war. This is a legitimate question as to which one *might* fit best for a UDK workflow.
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