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UDK can't handle a face textured on both side ?

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    UDK can't handle a face textured on both side ?

    Hey, I have a model of camouflage cover which actually consist of one face textured on both side. While it's correctly displayed in 3Ds Max, there is only one side that is displayed in UDK ! The second side is not displayed (invisible).

    It does the same problem with other models... Is this a limitation ??

    Thanks

    #2
    You can make it two-sided by checking the box in your material properties. If you need a different texture on either side I think you'd have to set the mesh as one-sided and then make a copy and flip the faces in the copy and that way you could use a separate texture on that mesh.

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      #3
      Originally posted by Hex0n View Post
      It does the same problem with other models... Is this a limitation ??
      No, this is back face culling.


      You can either use a two sided material in UDK or duplicate that face in your 3d prog and flip its normal.

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        #4
        Okay, thank you much for the answers I didn't know about the "Two-Sided" material's option :P

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