I'm not sure why but everytime I export my fbx either UV channel 1 or UV channel 2 will not be loaded or broken (the lines become red and some are overlap which is totally not my UVmap because I arrange them nicely).
Anyone have the same problem? It never happen before when I use last year UDK and 3d max 2012 =(, but unfourtunately the new UDK required 3d max 2012 FBX, and I got this bug or I did it wrong? Because I did the same thing I ussualy do
in old version UDK.
Anyone have the same problem? It never happen before when I use last year UDK and 3d max 2012 =(, but unfourtunately the new UDK required 3d max 2012 FBX, and I got this bug or I did it wrong? Because I did the same thing I ussualy do
in old version UDK.
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