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Cant load UVMap or Lightmap togheter UDK June and 3d max 2013

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    Cant load UVMap or Lightmap togheter UDK June and 3d max 2013

    I'm not sure why but everytime I export my fbx either UV channel 1 or UV channel 2 will not be loaded or broken (the lines become red and some are overlap which is totally not my UVmap because I arrange them nicely).
    Anyone have the same problem? It never happen before when I use last year UDK and 3d max 2012 =(, but unfourtunately the new UDK required 3d max 2012 FBX, and I got this bug or I did it wrong? Because I did the same thing I ussualy do
    in old version UDK.

    #2
    they aren't your uv map they are light maps.which are changeable to another shapes.
    the red line return to overlaping of unwrap chunks.i have this problem these days but i'm trying solve it

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