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Optional clothing?

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    Optional clothing?

    While my model is coming along nicely, i keep finding new thingies to worry about. Right now the latest Thingy, is this: how might i set up optional clothing(or jetpacks). Would it be possible to make meshes that are partly connected to the player's arms, and partly connected to the player's back?
    while still being an independant mesh?

    Thanks

    #2
    separate clothing meshes that follow a pawns animation needs to have the same joint hierarchy up to the point of the final joint on the clothing if i can remember correctly there is info on udn about modular pawn setup. Jetpacks are not the same thing since the meshes don't deform they can be added as attachments and constrained to a socket location.

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