Announcement

Collapse
No announcement yet.

problem with exporting animation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    afaik you can't export anything when the biped is in figure mode

    i haven't heard of any problems with the 05/12 build so you may find you have for got something, check for translation bones or the tick box.
    you do know you can just move your save udk package from one build to the next, you don't have to re-import every thing

    Leave a comment:


  • replied
    hi
    i have another question but return to importing animatios to udk
    i rigged a character in max by biped ,animations run in udk 2012 01 beta nicely but as i import those animations to udk 2012 05 they don't work.in addition i tried to export animations in figure mode too but no answring.what should i do?
    tnx

    Leave a comment:


  • replied
    haven't check this rar in a while but there might be a weapon mesh in there http://www.gamefront.com/files/20151...p_MaxFiles.rar

    Leave a comment:


  • replied
    hi geodav i understand my problem. i need guns that have spanner and magezine.my problem is,how to rig a gun in 3d max.can u introduce a link that have rigged gun like mk-47 or g3.a max or maya file will solve my problem.tnx

    Leave a comment:


  • replied
    not that i know of, what you need to do is set the anim range in the fbx exporter when you export
    or
    watch my UT3 weapon videos for the work flow and install Gildor's actorx for max2012/13 http://www.gildor.org/smf/index.php?topic=1221.0

    sorry forgot to ask which 3d program are you using

    Leave a comment:


  • replied
    sorry dear geodav
    in udk engine how can i combine two animation together?you know shouting by colt while spanner go back and forward happen in same time.is it possible to merge several animation?

    Leave a comment:


  • replied
    ok you can animate the whole sequence if you want in one file but you need to export each anim as a seperate fbx file as far as i know

    Leave a comment:


  • replied
    I read it and there was one important tip that is:
    Currently, only a single animation for each skeletal mesh can be exported/imported in a single file.or also there was this onAnimations must be exported individually; one animation per skeletal mesh to a single file.
    is this my answer?

    it mean that i cant animate both together(shouting then movement of spannr)?
    so i should animate part one then second?

    Leave a comment:


  • replied
    try this one http://udn.epicgames.com/Three/FBXSk...hPipeline.html

    and

    http://udn.epicgames.com/Three/FBXAn...nPipeline.html

    Leave a comment:


  • started a topic problem with exporting animation

    problem with exporting animation

    HI every body i'm new here
    i have a big problem with importing combined animations from max to udk
    i mean animations that have two part or more.for example i have colt gun that first coming up and shouting then spanner of colt go back and forward.as you know it has two parts first shouting then spanner movment.when i get export of this animation as fpx file .just bring first part of animation and second part don't come.
    in addition i should say whole body attached together and each part have seprated bone.in generally i have two bones first one for main body second for spanner some times i add one more bone for magazine.but in udk engine just recognize main bone.what should i do?sorry if my engilish isn't good.tnx
Working...
X