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    Arms inside body

    Hello everybody! This a great forum and I have been learning a lot. So I could us some help if you have a minute. I rigged my guy using the example FBX file in Maya. Everything looks right in the Animset but in the utgame mode the arms go inside the mesh. It does have sprockets. It does not have mirror tables. Anybody know how to fix this?

    #2
    yep you need the b_ik_bones in your rig other wise you'll carry on getting these problems

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      #3
      Thank you very much for you help. I am super new at this. That rig had geometry where bones should have been. I added bones and copied the names over.

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        #4
        Use Denny's rig and save yourself the headache

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          #5
          i thought that was the one you had

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