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Bug in export .PSK and .PSA

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    Bug in export .PSK and .PSA

    Good night guys.

    I am try to do all processe that requires to export .PSK and .PSA as : reseting the LOCATION, ROTATION AND SCALE =1X,1Y,1Z.

    But when i`m starting the export the Blender log apoint the following error.



    what i need to do to correct that? what does this mean?

    #2
    You should have one vertex group per bone, with the same name as the bone. This tells Blender and UDK which bones influence which vertices. The number of vertex groups should always be the same as the number of bones. If you have bones with no influence, such as the root bone, just create a vertex group with the same name as the bone, but with no influence.

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      #3
      dont ever use psk/psa export from blender, its buggy and suboptimal, i use FBX for my projects, if you Pm me ill give you the correct settings, that gives me no errors and i have normal blender bones.

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        #4
        Why use PM? Post it on this thread to help others out with the same problem.

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          #5
          Ill eventually make a tutorial

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            #6
            For you guys http://forums.epicgames.com/threads/...5#post30737985

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              #7
              FBX, blender.. vehicles...
              gain an extra armature bone...
              comes in on it's side...

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