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How to use the new "Normal Map Workflow Improvement" with blender?

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    When you export from Blender with FBX, tangents and binormals are included as far as I know. Just make sure you triangulate the mesh BEFORE you bake the normal map, and export the triangulated mesh. In UDK, make sure "Explicit normals" and "Import tangents" are checked during import and you should be good to go!

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  • How to use the new "Normal Map Workflow Improvement" with blender?

    hi all, well the releasenotes told about it. I have to export to fbx mesh with tangents and binormals checked but the default fbx exporter of blender 2.62 has not such an option. I would really like to use that feature is there a way to do it? Can someone tell me how?
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