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How to import static mesh with "cube projection uv" from blender?

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    How to import static mesh with "cube projection uv" from blender?

    Hi all,
    well 3dsmax had afaik the same feature to project textures in shape of a cube, sphere, plane etc.
    And I know that I can import different UV layouts to one static mesh in udk.

    So can anybody tell me what I have to do when I want export something like "cube projection uv layout"?

    #2
    You create the UVs in blender and just import the model to UDK. uVs are brought in automatically from the 3D app.

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      #3
      okay but I'm afraid that this won't work so easily. This cube projection stuff is a setting of the texture in blender, its no uv setting of the mesh. There was such a modifier in 3dsmax to set the uvs and well I just found a similar one in blender. Yeah somehow you helped me a lot thanks

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        #4
        In fact it is a uv unwrapping option, so it's not different from any other UV map. You just do the unwrap and afterwards export the mesh to UDK.
        I don't know for what reason you do need the cube projection in particular but usually you're better off to set uv seams manually.

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