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Free 3d paint software for models

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  • Free 3d paint software for models

    Does anyone know of any free to use 3d painting tools for models. I haven't used Blenders paint yet, but judging from what I have seen it can't be that good.??? I thought Sculptris would be good, but would be transformed to triangles from Blender and back again.

  • #2
    Sculpting and painting (texturing) are two vastly different things.

    What exactly are you looking for?

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    • #3
      I don't know of any free program that allows you to paint directly onto a model rather than onto a texture.

      But there are a lot of options otherwise, Zbrush, Mudbox, Mari, Bodypaint, 3ds Max, Modo, Photoshop

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      • #4
        What's so bad about blender? It might have a limited feature set compared to some professional progs but it's a good start - and you can paint both, plain colors and textures onto the model.

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        • #5
          http://www.blendtuts.com/texture_painting

          Covers the basics, but there should be tutorials that cover painting with a texture source too.

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          • #6
            Great thx everyone, Looked for an hour! I guess Blender is the free to use one! The next up I found for $100 was 3D Coat. I haven't looked too much into it, but looks like a decent solution for me so far...

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            • #7
              Here's another good tutorial: http://cgcookie.com/blender/2011/10/...-layer-add-on/

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              • #8
                not tried but i've heard you can in sculptris http://www.pixologic.com/sculptris/

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                • #9
                  Zbrush is fairly cheap compared to the price of Max or Maya, and you get free upgrades. I suggest to save up for it if you're serious about development.

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                  • #10
                    A sculpting program is not a replacement for a modeling program, and is mostly just used for normal map creation and can also be used for texturing (I don't know if ZBrush can, but MudBox can).

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                    • #11
                      Regarding ZBrush, I've been highly impressed by Pixologic and their program over the years. It's not free, but can be used for modeling, UV mapping, texturing, retopologization, and normal/displacement baking. Their UV mapping and retopo tools aren't that great, though they have plans to offer a retopo plugin in the near-to-distant future. I feel that their latest version is good enough that you don't require another program for modeling purposes, but you'll still need another program for rigging, animation, and export.

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