So, I've created standard and subobject materials in 3ds max on my model. I want them just as they are in udk, but when I import the FBX with materials on it, the materials are a superlight color. Is it possible to get these materials into udk looking the same? I would like to do it without unwrapping all the maps, since I don't really understand that whole process. Or maybe someone can point me to a very comprehensive tutorial on how to do that? All the tutorials I've been watching and reading have left gaps in the process and I can't seem to fill them in. Any assistance would be appreciated!
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materials from 3ds max to udk
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I ran into the same problem you had before, but I found that you have to make a UVW map, then render out the UVW map and do some editing in Photoshop, then re-import it into Max, and set up the material using Maps. Then when you go in export/import the .FBX file, it will transfure over the UVW map you did in Photoshop.
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