Hello everyone!
I'am trying to convert piece of my car model into udk(before making full UV and maps), but there is a problem that i can't solve in a few days already.
In 3dsmax normal map looks fine, but when imported in UDK i've got somethin like that:
http://s019.radikal.ru/i618/1204/78/09bc93787d0f.jpg
Low's topology:
http://s019.radikal.ru/i611/1204/e6/6df17b9b3d01.jpg
So i increased and fixed topology(only "squares" now), added polygons and now geometry looks pretty nice(More than enough polys for correct NM):
http://s016.radikal.ru/i337/1204/da/f03297bb92d7.jpg
But my problem is still there.Now i have less artifacts but...NM still doenst works correctly:
http://s019.radikal.ru/i615/1204/e3/bede444c4cbe.jpg
Changing NM 2D texture properties, smothing groups etc didnt gave me anything.I also made 2nd UV channel for lighmap, but nothing new.
I have no idea - in 3ds even with bad base topology model looks fine.
Maybe its too simle so i cant see it
BTW i would be happy for any help.Thanx.
I'am trying to convert piece of my car model into udk(before making full UV and maps), but there is a problem that i can't solve in a few days already.
In 3dsmax normal map looks fine, but when imported in UDK i've got somethin like that:
http://s019.radikal.ru/i618/1204/78/09bc93787d0f.jpg
Low's topology:
http://s019.radikal.ru/i611/1204/e6/6df17b9b3d01.jpg
So i increased and fixed topology(only "squares" now), added polygons and now geometry looks pretty nice(More than enough polys for correct NM):
http://s016.radikal.ru/i337/1204/da/f03297bb92d7.jpg
But my problem is still there.Now i have less artifacts but...NM still doenst works correctly:
http://s019.radikal.ru/i615/1204/e3/bede444c4cbe.jpg
Changing NM 2D texture properties, smothing groups etc didnt gave me anything.I also made 2nd UV channel for lighmap, but nothing new.
I have no idea - in 3ds even with bad base topology model looks fine.
Maybe its too simle so i cant see it

BTW i would be happy for any help.Thanx.
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