so for modeling i think the process goes something like this
1 set the scale in the 3d program
2 start modeling
3 make LODs
4 texture
5 triangulate/tessellate mesh
6 make the collision mesh
7 export
so the process is something like that right?
maybe 3 and 4 could be flipped what do u guys think?
1 set the scale in the 3d program
2 start modeling
3 make LODs
4 texture
5 triangulate/tessellate mesh
6 make the collision mesh
7 export
so the process is something like that right?
maybe 3 and 4 could be flipped what do u guys think?
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