As such, you can look at previous UE3 titles to get a good idea (and as most of the assets that come with UDK are scaled for Unreal3..... it's a "pseudo-standard").
http://udn.epicgames.com/Three/UnrealUnits.html
In all of the Unreal Tournament games, 1 Unreal Unit is equal to 2 cm.
In Gears of War approximately 2 Unreal Units equal 1 inch, because the characters are 156 units tall and a floor of a building is 256 units tall. This was decided on for grid purposes and so our cover height worked out well. The values for gravity were not based on reality, but on what felt right.
Most licensees use a scale of 1 Unreal Unit to 1 cm.
In Gears of War approximately 2 Unreal Units equal 1 inch, because the characters are 156 units tall and a floor of a building is 256 units tall. This was decided on for grid purposes and so our cover height worked out well. The values for gravity were not based on reality, but on what felt right.
Most licensees use a scale of 1 Unreal Unit to 1 cm.
http://udn.epicgames.com/Three/ChangingUnits.html
http://odedge.com/ut-3-tutorials/dgunreal-tips-scale/
http://wiki.beyondunreal.com/Legacy:...And_Dimensions
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