Hi there, I'm a beginner to both UDK and Modeling. Had taken a intro course in Maya using NURBS before and played with UDK following some tutorials making levels. So nothing really advance.
Recently, I've taken the task in producing a proof of concept using UDK for a building model showcase. Allow 3d flythrough of a building, zoom to it, etc...
As a proof of concept, we've purchased a skyscraper model. First thing I noticed was that I couldn't just directly import .mb files, I had to export it as .fbx first.
Then, when I tried importing it into the content browser, it said polycount was too high (>65000) and eventually by toggling on some options, it actually separate the static mesh in 1/2.
My ideal solution would be to downscale the model to a workable state. It doesn't need to preserve the extreme fidelity the model provides by default.
Could anyone give me a clear direction as to how to proceed? Thanks!
Recently, I've taken the task in producing a proof of concept using UDK for a building model showcase. Allow 3d flythrough of a building, zoom to it, etc...
As a proof of concept, we've purchased a skyscraper model. First thing I noticed was that I couldn't just directly import .mb files, I had to export it as .fbx first.
Then, when I tried importing it into the content browser, it said polycount was too high (>65000) and eventually by toggling on some options, it actually separate the static mesh in 1/2.
My ideal solution would be to downscale the model to a workable state. It doesn't need to preserve the extreme fidelity the model provides by default.
Could anyone give me a clear direction as to how to proceed? Thanks!
Comment