Ive been importing mesh after mesh in udk but i cant seem to avoid seeng that the collison of the mesh doesnt match the original one in maya.I do name the collision mesh UCX_name of my mesh and in maya i select both and export it as a fbx.I tried difrent collison things(triangulating the collision mesh,make it interesct and not intersect,no concave stuff offcorss etc...)Here is one of the meshes as a example.I did notice that for some of my simple meshes that use simple boxess for collision everything is ok.It would be nice to know what is going on.
Thanks.
http://imageshack.us/photo/my-images/713/collison1.jpg/
Thanks.
http://imageshack.us/photo/my-images/713/collison1.jpg/
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