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Skeletal mesh Blender to UDK = 1 vertex lost skinning weight

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    Skeletal mesh Blender to UDK = 1 vertex lost skinning weight

    Hi all,
    well the Title says everything already.
    I use Blender 2.6 and exported via Blender PSK/PSA Exporter.
    1 vertex of the mesh does not move in test anims. The whole skinning seems to be exported correct but this one vertex at the hand has no weight in udk.
    Are there any known issues or does someone know how to solve this problem?
    Thanks in advance for any advice

    #2
    check back in blender, confirm that there are no overlapping geometry. recheck the weight of every bone and corresponding mesh, and export.

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      #3
      has happened to me to, just paint on some extra weight on that vert

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        #4
        Strange no double polys and the vertex has 100% weight I don't know what to do

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          #5
          thats why i flood the whole mesh first, still got to learn weight painting in blender though

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            #6
            Upload your blend file, so that we can look at it.

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              #7
              Okay I've done it. The bugged vertex had some influence from the root bone although I disabled deformation of that bone.
              The bugged vertex had only weight of one fingerbone. I increased weight of near located bones on that vertex and somehow it works

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