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Maya and Smoothing edges

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    Maya and Smoothing edges

    I'm using a .OBJ exporter from Sketchup to import my models in Maya.
    There seems to be a serious issue with the way smoothing edge works on this model.

    This is the result I get when first importing the model inside Maya:


    This is the result I get when pressing the SOFT smoothing edge:


    Once this operation is done, even after pressing HARD edge nothing happens.
    If I leave it as it is (when it looks fine) I still get lighting results similar to second pic when imported in UE3.. no one wants that.

    Anyone knows a solution to this problem? I'm pretty **** confident it's a problem generated by the exporter.
    Thanks.

    #2
    Maybe the normals are locked, have you tried unlocking them, conform, and set to face before smoothing? If all else fails link the obj and I will check it out.

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      #3
      looking at the edges you need to split some of the faces so that each has a max of 4 edges, do this and it should fix your problem

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        #4
        select your mesh:

        - activate the Polygons menu set

        - select your mesh

        - Normals>Unlock Normals

        - perform whatever smoothing operations to your normals you wish

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          #5
          Holy n-gons batman. From what it looks like you need to cleanup the model so that you've only got 3 or 4 sided polys, otherwise lighting is gonna go crazy.

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            #6
            Yeah the errors all look like triangulation errors. UDK is going to triangulate it no matter what, so you may as well control how that happens.

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