I'm using a .OBJ exporter from Sketchup to import my models in Maya.
There seems to be a serious issue with the way smoothing edge works on this model.
This is the result I get when first importing the model inside Maya:

This is the result I get when pressing the SOFT smoothing edge:

Once this operation is done, even after pressing HARD edge nothing happens.
If I leave it as it is (when it looks fine) I still get lighting results similar to second pic when imported in UE3.. no one wants that.
Anyone knows a solution to this problem? I'm pretty **** confident it's a problem generated by the exporter.
Thanks.
There seems to be a serious issue with the way smoothing edge works on this model.
This is the result I get when first importing the model inside Maya:

This is the result I get when pressing the SOFT smoothing edge:

Once this operation is done, even after pressing HARD edge nothing happens.
If I leave it as it is (when it looks fine) I still get lighting results similar to second pic when imported in UE3.. no one wants that.
Anyone knows a solution to this problem? I'm pretty **** confident it's a problem generated by the exporter.
Thanks.
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