I'm working on an unreal game for my game design course, and I can't seem to get this tree asset imported properly. Before I didn't have a lightmap cannel set up, and was getting a no light map error. So I added another UVW unwrap, set it to channel 2, and made everything nice and flat, no overlapping or inverted faces. Now everything seems to be working fine up untill I render lighting, then I get an overlapping UV error. The UV map is showing on both channels, i used the same map for both so I know there are no overlapping points on the first channel either. I'm at a total loss for what to do, I don't have a whole lot of experience with UDK or 3DS Max 2012. Any help is greatly appreciated.
Not sure if this is a related issue, but before when I tried to add a lighting channel through UDK, I was getting a cannot convert to DX3DMesh error.
Not sure if this is a related issue, but before when I tried to add a lighting channel through UDK, I was getting a cannot convert to DX3DMesh error.
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