It is already some time that i'm using UDK as a hobby but only now i'm trying to create my first character from scratch.
I was modeling a sword and scabbard when I noticed that the textures in 3DS Max looks good, but when imported to UDK I can see the edges of the texture wraping, this happens even if I disable the specular light in the materials.
Here is the scabbard I was modeling, notice how the tip of it has visible seams:

Anyone know what coud be causing it and how to use that model in game without that edges becoming visible?
Thanks.
I was modeling a sword and scabbard when I noticed that the textures in 3DS Max looks good, but when imported to UDK I can see the edges of the texture wraping, this happens even if I disable the specular light in the materials.
Here is the scabbard I was modeling, notice how the tip of it has visible seams:

Anyone know what coud be causing it and how to use that model in game without that edges becoming visible?
Thanks.
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