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    Using stock UDK assets in commercial software

    Hi guys,

    I am just wondering what your guys' opinion is on using stock UDK assets in a commercial software release, particularly a game.

    Is it not allowed, is it just unethical, or is it completely okay? I believe one man game studios have a more difficult time attaining good looking, royalty free, textures than larger studios. Especially considering lone developers must develop almost every piece of the game from scratch. I am already using many custom textures in my game.

    Autodesk offers a request form submittal that can be used to gain permission for use of their material library under some circumstances. Does UDK work in a similar way?

    #2
    You're not allowed to use any of the supplied assets in a commercial release I'm afraid. There are plenty of people who will volunteer for something like that but you can't expect them to do loads.

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      #3
      Actually, you can. But with one exception, like it says in the UDK FAQ.
      Q: Can I release a commercial game that uses the “Unreal Tournament 3” assets included with UDK?

      A: Yes, with one exception. You may not release anything marked as a SkeletalMesh in the Content Browser in a commercial UDK application.

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        #4
        Originally posted by HRuivo View Post
        Actually, you can. But with one exception, like it says in the UDK FAQ.
        My bad . Could have sworn it said otherwise, then again, I hadn't seen that section on the FAQ

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