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problem with the rigging of a nausicaa on glider

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    problem with the rigging of a nausicaa on glider

    hey gang
    i have a school project to make a fake game footage in udk and our liscence is Nausicaa

    so i am the animator/rigger
    and i got a huge problem with rigging nausicaa with here glider, cause i whant to import nausicaa and her glider in 1 skeletal mesh, my first question, is it the right way to do it regarding that i need her on the glider for only 2 scene and its only going in matinee and its not for game.
    the second problem is that:
    im rigging with the 3ds max biped
    the problem is that i cant find the proper rig to use; so i can move the glider with a extra biped bone for the general movement of the glider, and then use the center of mass of the biped for nausicaa movement on the glider (basicly putting
    weight on here feet when she turns for example). i cannot find a way to keep the COM free of a bone that could controle the hole mesh.

    can someone help me with this issue. maybe its not the best place to post a question on 3ds max but the only way i see this is with one skeletal mesh (nausicaa on the glider), cause i whant to do all my animation in max.

    what do you think, am i on the right way, any suggestion, our tutorial that may be helpfull

    thx
    ps sorry for the english its not my first language

    #2
    I really have no clue with this but example pictures might help other people at understanding what your asking.

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      #3
      yep, no idea what your problem is here. You're trying to rig some sea animal?

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        #4
        That's epic. I hope you've figured something out so far, I'd love to see some Nausicaa action in UDK.

        For those following at home:

        Click image for larger version

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        I'm only starting to learn rigging myself, or I'd help you out.

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          #5
          now that we can see what you mean, here's a tip, look at how epic has done the hoverboard, thats how i would go about it

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