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    Photoshop to UDK Problem

    Hi there,

    I've been playing around with UDK for awhile now, Mostly just creating various assets in 3DS Max and having a look at how they look in game.

    I recently (Like hours) switched over to nDo2 from using Crazybump and I've found when exporting a .PNG and then into UDK causes it to turn orange and stretch, Also importing as a .PSD does the exact same thing.

    But if I export as a .PNG then run it through Crazybump but make no difference, export as a .PNG again and then import into UDK its fine.

    I'm sure it's something very simple like a single check box but nothing I have found yet.

    Thanks
    Oli

    #2
    That usually happens if your image doesn't have the right settings, make sure it's in 8bit/RGB in photoshop.

    Go to Image -> Mode and select RGB Color and 8-bits/channel.

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      #3
      i always export as tga files and have never had a problem

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        #4
        Thanks for the reply's

        I will tinker with the 8-bit channel settings.. I know that when I export as a .PNG it asks if I want to export in 8, 16, 24 blah blah.. I always left that as default. I assumed that anything below would degrade the quality?

        What's the pro's and con's UDK wise when using .PNG and .TGA? I would assume the easiest thing to do would be to import the .PSD?

        Thanks
        Oli

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          #5
          Thanks Graylord.. 3DS Max was exporting the .PNG's in 16-bit.

          Thanks
          Oli

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