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Maya Parenting Rig into UDK???

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    Maya Parenting Rig into UDK???

    Hi,

    I wanted to ask, whether we can animate a body, like a Robot, with only Animation Constraints in Maya, and no Skinning to it, and import it to UDK??

    For example http://www.rotec.net/images/content/hydraulic-arm.jpg

    Can I just import this with Animation Constraints from Maya or I Compulsarily Have to skin it???



    Thanks!

    #2
    I think it needs joints and needs to be bound to the skeleton.

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